• justdaveisfine@piefed.social
    link
    fedilink
    English
    arrow-up
    29
    ·
    18 hours ago

    This is a weirdo complaint but one thing I don’t like that some modern games keep doing is adding a lot of visual/texture noise by having a lot of details.

    Sometimes its OK, but sometimes it gets difficult to tell what’s going on in the chaos of a fight. Combined with particle effects, reflections, and the DLSS or FSR or whatever and it gets to be a bit of an eye strainer.

    Halos usually pretty good about strong enemy colors and easy to read room layouts but a few glimpses of this have me raising an eyebrow.

    • Omega@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      1 hour ago

      That’s a normal complaint. I thought Reach was peak esthetic for Halo because it was big recognizable variations in armor.

      After that they made intricate armor variants that largely go unnoticed because they just look like a mess.

    • pugnaciousfarter@literature.cafe
      link
      fedilink
      English
      arrow-up
      10
      ·
      edit-2
      17 hours ago

      This is a weirdo complaint but one thing I don’t like that some modern games keep doing is adding a lot of visual/texture noise by having a lot of details.

      Hard Agree!

      More != Good.

      The added texture details really take away from the reverent, almost divine nature of the ancient forerunner structures in the OG. Walking through them felt like entering an old dusty century home, where everything had been neatly packed and covered with white sheets. It felt like a place that hadn’t been disturbed in a very very long time.

      They also felt like they were made of advanced material technology.

      I don’t know If I am reading too much into something the original creators never intended, but the art direction itself feels very lacking. It’s still too bright.

      This just looks like halo infinite… Generic af. Not angry, people must have worked hard on it, but kind of disappointed.

  • ampersandrew@lemmy.world
    link
    fedilink
    English
    arrow-up
    14
    arrow-down
    1
    ·
    18 hours ago

    It’s only the campaign, despite the fact that the competitive multiplayer was just as responsible for this game’s success back in the day. Split-screen is only supported on consoles and not on PC for some reason that I definitely cannot understand. And while it’s got online play, it surely won’t support LAN…in Halo…a game known for LAN parties.

    • MimicJar@lemmy.world
      link
      fedilink
      English
      arrow-up
      7
      arrow-down
      1
      ·
      18 hours ago

      Yes, but that was lazy remake, this one they put effort into, probably.

      FWIW I did enjoy this remake, but it did have some janky looking cutscenes.

    • psx_crab@lemmy.zip
      link
      fedilink
      English
      arrow-up
      5
      arrow-down
      2
      ·
      16 hours ago

      That one is kind of a remaster though, this one is a proper remake. Not sure if it’s necessarily.

      • tuff_wizard@aussie.zone
        link
        fedilink
        English
        arrow-up
        2
        ·
        13 hours ago

        Hmm. I would have liked to see it in the engine they used for reach. The AI could be quite clever in that.

      • Prox@lemmy.world
        link
        fedilink
        English
        arrow-up
        3
        ·
        16 hours ago

        Yup yup. Seems like this is their low-risk way to learn the engine before using it on the next new Halo game.

  • Codilingus@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    2
    arrow-down
    2
    ·
    edit-2
    13 hours ago

    People are huffing massive hopium if they think that 343, of all studios, is going to put out an UE5 game that isn’t unoptimized trash.

    Edit: doesnt seem to be 343 anymore!

    Edit edit: apparently still 343 lol.

    • RightHandOfIkaros@lemmy.world
      link
      fedilink
      English
      arrow-up
      5
      ·
      13 hours ago

      Yes, it is still 343. “Halo Studios” has most of the same people working at it as 343. Literally 343 wearing Mustache Glasses.

      They changed their studio name because the 343 reputation was so bad, they needed to try to trick consumers into thinking the next Halo game wasnt made by them to get any sales.

    • BigDaddySlim@lemmy.world
      link
      fedilink
      English
      arrow-up
      4
      arrow-down
      3
      ·
      15 hours ago

      It’s not 343, most of that leadership has left or fired. It’s Halo Studios now, game runs UE for graphics and the Blam! engine underneath for AI and everything else.