I would normally agree with you. But a fighting game is completely about the balance. You’re assuming the team under crunch, aiming for a financially-beneficial release date magically got it 100% right the first time, under pressure. In reality, they’re responsible for balance. They got it wrong, but it sounds like they’ll fix it.
I would normally agree with you. But a fighting game is completely about the balance. You’re assuming the team under crunch, aiming for a financially-beneficial release date magically got it 100% right the first time, under pressure. In reality, they’re responsible for balance. They got it wrong, but it sounds like they’ll fix it.
Even if they got it right the first time if they introduce new characters later on they have to rebalance everything.
I can’t imagine how many times I saw one new character breaking the meta especially in MOBAs.