“Well, first of all, they’re completely wrong,” Huang said in response to a question from Tom’s Hardware editor-in-chief Paul Alcorn about the criticism.

“The reason for that is because, as I have explained very carefully, DLSS 5 fuses controllability of the of geometry and textures and everything about the game with generative AI,” Huang continued.

Just a elongated way to say AI slop.

  • DraconicSun@piefed.social
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    2 months ago

    “completely wrong” and proceeds to say it’s just a “fusion”.

    It IS an AI slop filter, and you can take it and shove it up your ass alongside all of your stupid jackets.

      • DraconicSun@piefed.social
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        2 months ago

        If he shoves them all up his rectum and pull them out they’ll be all tied together cause he’s a clown.

    • Lemming6969@lemmy.world
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      2 months ago

      Wasn’t it always an Ai driven filter? What is different about 5 that makes it detestable in comparison?

      • dovahking@lemmy.world
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        2 months ago

        It completely changes the graphics into ‘ai slop’. If you look at their examples, it makes the game looks like slop videos.

      • Krauerking@lemy.lol
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        2 months ago

        This one uses generative AI to “add details” instead of just adding pixels for more resolution. It can decide what a character “should” look like pushing a more homogeneous design to anyone using this since it will be built in training models of who knows what origin.