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Joined 2 years ago
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Cake day: January 17th, 2024

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  • If you like Lord of the Rings: Lord of the Rings Online is extremely nice story wise. It’s an old school MMO, but that shouldn’t shock you when you only know old school ones anyway.

    If a low initial fee is fine, wait for Elder Scrolls Online sale. You can regularly get the base game for $5 or so. It has no forced monthly cost so those $5 are worth hundreds of hours or quest content.











  • I imagine it’s rather licensing. If they have to provide the software at some point, they can’t use components they are not allowed to distribute. And I agree, that this will impact development costs. But with the law in place, this is not an unexpected cost but one that can be factored in. Might be, that some live services are then no longer viable… but I don’t care. There are more games than anyone could play and games are cancelled or not even started to develop all the time for various reasons. One more or less is just noise.


  • Same for the “online only design” argument. The moment they decide it’s not viable anymore and they want to shut it down: what does it matter to them, what players do with it? As long as they offer the service themselves, no one is bugging them. (Although I would absolutely be in favor of also getting self hosting options right from the start, I am realist enough to accept, that this would indeed lower economical feasibility of some projects.)



  • Does it make a difference, if that setting uses a trailing slash? Might be it redirects you to the path without, which triggers caddy to redirect you again, and so on and so forth.

    You could also, instead of redirecting, rewrite it. Then it is handled serverside without sending the client somewhere else.