

How many active users currently? That’s a more important metric than total subscribers, because there’s no way to tell how many of them may be dormant.
How many active users currently? That’s a more important metric than total subscribers, because there’s no way to tell how many of them may be dormant.
Nintendo is worse than EA, Activision, Konami, Ubisoft, Epic, Microsoft, Apple, Facebook, Twitter, Nestle, and the IDF combined.
There may be some things they do that annoy me, but there also a lot of things they do that I like, and I don’t think they’re anywhere near the worst in the industry right now. It is just so very tiring that it is seemingly impossible to discuss anything related to Nintendo at all without threads immediately devolving into a circlejerk about how much some of y’all hate anyone who dares to even enjoy their games.
Pokemon Red trainer battle. Notification sound is the Pokecenter jingle.
Pretty much everything is on AO3 these days.
Well, we’ll remain rare as long as Sega does such a terrible job marketing this series…
I’m passionate about my favorite game. I’m sure you have games you’re passionate about, right?
I remember when Super Smash Bros. Melee came out, I had to convince my parents to let me get it on the basis that the first game was rated E, so this sequel clearly should’ve also been E instead of T. Didn’t actually take much convincing, they were fine with it.
I never asked to play any M rated games, because there were never any that interested me to begin with. I think they definitely would’ve said no.
The saddest thing about Sticker Star is that I actually think the game had very interesting ideas with its resource management-based combat, but falls apart because the player is actively disincentivized to spend those resources. There is no reward for combat, so the optimal play is to run from every encounter. And bosses have nothing going on either, just use the correct item and ypu win. So you never actually engage with the mechanics at all!
And the fix would’ve been so simple: EXP. Y’know, the thing RPGs normally give you as a reward for combat?
You’re right that it’s hard for a sequel to retroactively ruin a singleplayer game, but they can easily ruin a multiplayer game by killing the original’s playerbase.
There are also plenty of cases where the sequel may not ruin the original, but does ruin any future the series could’ve had. Debatable whether that quite fits OP’s question, but it seems to be what most of the replies have talked about.
Puyo Puyo Tetris. I put out a lengthy video essay about how this game is directly responsible for everything wrong with the series today, and a followup.
TL;DR: Outsold every main series game, and by an order of magnitude. Succeeded in spite of Puyo Puyo rather than because of it, did a terrible job making new players actually want to play Puyo Puyo and just led them to bounce off it and play the other game instead. But even in spite of how much I initially disliked it as a game, I thought its success could lead to bigger and better things for the series, perhaps we could finally get a main series game localized next. Never happened, instead Sega rehashed this crossover four times. Main series is dead, never coming back.
I travel to Combo Breaker every year and enter a whole bunch of games. This year I was able to up my travel budget for both CB and Frosty Faustings. Some of them are games I consider myself decent at, some of them are games I just hop in casually for fun. And then there’s the Mystery Bracket, where every round is something you’ve probably never heard of and the goal is to figure out what’s happening before your opponent does - it’s the highlight every year. Back in 2022, I even TO’d and commentated the side tournament for Puyo Puyo Champions, and I got roped into filling in on commentary for Panel de Pon.
In a double elimination bracket, 25% of players will go 0-2. If this is your first time entering, you should expect to be one of them. And you shouldn’t let that stop you from going to have a good time! Majors are basically conventions that happen to have brackets at them, and that bracket will only be a small fraction of your time all weekend. Get as many casual sets in as you can before/after bracket, check out the arcade room, buy some trinkets with your favorite characters on them from the artist alley, watch finals, go out to dinner with rivals you’d only ever spoken to online before and finally get to meet in person. Oh, and come to the mahjong tables where you’ll find me promoting this strangely unexpected venn diagram intersection.
And that’s just what majors are like. If you have any kind of local FGC, go to your locals! Don’t just sit at home playing ranked, get out of the house and meet people!
!mahjong@lemmy.nerdcore.social
I think I might be the only person here who plays…
If you treat privacy as all-or-nothing, “total privacy” would imply no one has any kind of information at all about you. The only way for no one to know who you are is to completely disconnect yourself from society.
Rather than thinking in terms of “total privacy”, you should just aim to be as responsible as you can with what information you share with who, while recognizing that participating in society is itself a compromise you are already making. If your end goal isn’t to completely hide from the world, then don’t make yourself miserable trying to pursue that.
No we aren’t, this price hike only affects Switch 1.
The cheapest model of Steam Deck, LCD 256GB, starts at $400.
After this price hike, the Switch Lite starts at $230, and OLED maxes at $400.
Not standing up to the so-called friend who stabbed me in the back.
Street Fighter II - Not the first fighting game, but the one that kicked off a massive cultural phenomenon, and defined so much of the format that every fighting game since has taken influence from.
Puyo Puyo Tsu - Although this game never got a chance to shine in the west, in Japan this game was just as influential to the puzzle game genre as Street Fighter II was to fighting games. I often describe Puyo 1 as the Street Fighter 1 of puzzle games, but I think you could make a case for whether 1 or Tsu really belongs in the museum, since 1 was plenty popular at release and did inspire other puzzlers even before Tsu hit the scene. However, Tsu is the game that really established puzzle games as a serious competitive genre, with large tournaments being held all the way back then.
Beatmania - The original vertical scrolling rhythm game. Could include either the original, one of the first editions of IIDX, or even a current cabinet.
Dance Dance Revolution - While Beatmania gets credit for being the first, and for being plenty popular in Japan, DDR is what popularized the genre in overseas markets. And for good reason, it’s equally notable for not being played with typical inputs.
Rogue - The thing that a whole bunch of other games are like. Except now most of the games we say are like this, aren’t really like this at all…
Like every major Nintendo game - fuck it not even gonna list them all
The average person is not informed enough to even be aware of the problems with AI. Look at how aggressively AI is being marketed, and realize that this marketing works.