Idk about that, I heard a fair number of folks who were less enthused with Eternal vs 2016. The general sentiment among those folks was that Eternal skewed too far into “combat puzzle” territory, where encounters felt like they had prescribed “solutions” that you needed to perform to succeed reliably. This iteration being less about resource management and high speed encounter flow seems to be a reaction to those critiques.
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Cake day: July 9th, 2023
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And it’s pretty good! I had fun with the time I put into it, though it did feel a little bloated in the same way their Pathfinder RPG did. I think it’s a consequence of their Kickstarter success for these games, which just kept talking on more stretch goals.
The good news is there is a LOT of game present for those that enjoy it.