

The coffee story is quite a long way in, but it was an interesting read, thanks.
I guess the message is, things aren’t always good because they are objectively good. Sometimes things are good because of when we had them, and who we enjoyed them with. And that’s definitely true.
I suppose it happened because from a mainstream perspective handhelds like the DS and PSP were far behind dedicated systems in terms of graphics, and so the expectation was never there to have “triple A” visuals - neither from consumers nor industry.
Made for very fertile ground in terms of games that had budget, but still had a long leash to go and get wacky.