Even gothic did fall victim to the trend. G2 was “triple the size!!!”
If “triple the size” comes with triple the budget—or at least triple that component of the budget that goes towards writing, worldbuilding, and modelling & animating characters, terrain, and buildings—along with triple the time for those tasks…then that sounds brilliant! But more often they get the budget for maybe 1.5x the content, leaving the world feeling half as full.
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If “triple the size” comes with triple the budget—or at least triple that component of the budget that goes towards writing, worldbuilding, and modelling & animating characters, terrain, and buildings—along with triple the time for those tasks…then that sounds brilliant! But more often they get the budget for maybe 1.5x the content, leaving the world feeling half as full.
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