Personally I believe that the idea must be good in order to have the content get any chance of actually becoming successful/popular, but I welcome to be proven otherwise.
Personally I believe that the idea must be good in order to have the content get any chance of actually becoming successful/popular, but I welcome to be proven otherwise.
Personally I believe that in art and any creative project there are no bad ideas as long as you execute them satisfactorily. Even the best idea of all, if done badly, becomes a bad idea…
That been said… The Sims. I still can’t believe a game about doing mundane shores and just being a person can be so famous and addictive.
As I recall, Will Wright’s inspiration for the Sims was watching his daughter play with dolls in a dollhouse.
When viewed through that lens, yeah I can see how that formula works.
I read an interview with him once where he said it was initially supposed to be the “house” version of SimCity, and be about how good or bad architecture shapes the lives of the house’s inhabitants. But their playtesters were spending all their time on the people, not the building, so the pivoted to making it more about the Sims’ interactions.
IME, you can really see the bones of that initial concept in Sims 1; but it’s stayed throughout the series.