I have tried for 20 years to get into coding, and among adhd and having 10 million other projects going on, just could never get it beyond absolute basics and knowing some differences between languages.
Now it seems every tutorial I see is really just clicking around in a gui. Very little actual typing of code, which is the part I actually find cool and interesting.
So my question is, since everyone on lemmy is a programmer, what do you guys actually do? Is it copying and pasting tons of code? Is it fixing small bugs in Java for a website like “the drop down field isn’t loading properly on this form”?
I just dont get what “a full stack developer sufficient in sql and python” actually does. Also i dont know if that sentence even made sense!
Pointless meetings.
Pointless and harmful forced commuting to and from office.
Pointless agile ways of working.
Pointless managers.
Pointless eating expensive lunch.
Pointless learning of frameworks that gets replaced in a year.
Pointless forced team events.
true words. Unionize thought
10% creating bugs, 90% fixing bugs.
This should work… it doesn’t. What? Why the hell not… omfg.
This should work… it doesn’t. What? Why the hell not… omfg.
This should work… it doesn’t. What? Why the hell not… omfg.
This should work… it doesn’t. What? Why the hell not… omfg.
This should work… it doesn’t. What? Why the hell not… omfg.
This shouldn’t work… Why the hell does it work, don’t touch it!!
I’m more scared of this one, “it should work but doesn’t” means there’s something I’m missing, usually small, maybe I forgot to change one function call or an import. “it shouldn’t work but does” means there’s a huge misconception in how the thing actually works.
They pay developers to put bugs in and then they pay them to take bugs out.
They pay people to find the bugs and then ignore them!!
You must be QA.
0% figuring out what the customer wants? I envy you.
There’s a zen peace that comes after realizing the customer is out of their mind and will change their mind tomorrow, anyway.
Product owners say, "We want to change the site so users see a list of all the other users on their team with access to this project "
Okay. Do some thinking. Going to need the backend to return that information to the front end. Decide what URL that should be under (api/v1/projects/users, maybe?).
Now we make the backend actually do that. Create a new file for this endpoint. Update the routes file so that url points to this file. Write the handler class.
Does this endpoint take any particular input? We know who the caller is for free from the framework. We only want to return info about one project or all projects? Make that decision. Update URL if needed.
Write the code to get the other users on the projects in question. Maybe that’s SQL, but might also be ORM (code from a framework that generates SQL based on objects). Decide what information we actually need. Package that up and send it back. The specifics depend on language and framework.
Write automated tests for this. Make sure it works for
- 401 not logged in
- 403 asking about a project I don’t have permission for
- 404 asking about a user with no projects, or a project that doesn’t exist
- someone with 1 project
- someone with 2 projects
- someone with 10000 projects
- also consider what happens for 0, 1, 2, 10000 users on the project.
Realize this needs to paginate. Go back and change the handler code to do that.
Realize due to some quirk of how permissions work, someone can be on the project twice. Talk with the team about if we should just decide that here, or try to fix the root problem. Probably the former.
Add deduplication code, then, and test cases.
Open this up for code review.
Start the front end work.
Make a dummy page first and update your API calling code to know about this new route, assuming you don’t have that auto magically set up somehow. Make sure it calls it and gets a response.
Realize that staff users technically have access to every project in the system. Ask product if that’s how they want that to behave. If no, figure out what you all want that to do instead.
Do a bunch of react work to make the page pretty, put the response in the right UI elements with links to the right place. Realize the response you’re sending back makes building the links annoying because you didn’t send some part of it, so you’d need to make another request to the backend for every link. That sucks. Update the backend to include the user’s team-id that is for some stupid reason still in the URL. Comment on code review.
And now I’m tired of writing.
Edit: I hit submit before I was done. Finished now. Edit: fix typo
A “full-stack developer” is someone who can do front-end / UI work (HTML, CSS and Javascript or whatever the frameworks and tools de jour are nowadays if we’re talking webdev), back-end work (APIs and “business logic” and all the stuff users don’t see), and often storage and infrastructure work (manage databases, write and optimize SQL queries, put things in buckets, get your code running on AWS / k8s / a pack of gophers / whatever)
that is
someone who wears too many hats and isn’t paid nearly enough by a company that doesn’t want to hire 4 engineers
I’ve been a full stack developer for nearly thirty years. They keep adding so much to the stack that these days I will only claim to be a Java developer. I know way more, but there’s no point in laying claim to it. I can do JavaScript, css, and typescript, but I don’t really know react and I don’t want to because it’ll be replaced in another five years anyway.
I have worked with so many CI/CD systems and there’s a new one around every corner and what you know for one doesn’t apply to others.
Like, whoever you hire is going to take months before they are able to do significant stuff independently and 2 years before they can do the full scope of the job you hired them to do, and most folks are looking to move on after 2 years. About the time they’ve been around for a full Java/spring upgrade, build system change, and you’ve moved cloud providers, they will have encountered every problem often enough to know everything they need.
CI/CD! How did I forget CI/CD?
oh right I’m an SRE with Jenkins trauma
fuck groovy
I am a machine that turns nonsense requirements into nonsense code.
Hello, GPT.
I write code in a niche industry, in an even more niche language.
With 20 years experience I am finally at the point that much of my stuff works without too much headache.
Unfortunately, now that I’m finally good at it, it’s become a much smaller part of my overall job.
Nothing I look forward to more than being left alone for a few hours with my headphones on banging out a project.
That’s the most hilarious thing about being good at being an engineer it seems. I’m more than 10 years into my career at this point and I spend more time correcting other people’s work and outlining the technical work that needs to be done than writing things myself these days.
“hey instead of working on the projects that you are responsible for, can you spend your whole week answering 10 peoples complex questions since you’re the only one that can answer them”
But from the companies perspective this is a net-gain.
You’ve just unblocked 10 people so they can continue to work… and even if their weekly individual productivity is 25% of yours, combined they’re doing more than twice the amount of work you’re doing and it only cost the company a week of your time.
Yeah, at times it’s frustrating and distracting, but hopefully you’re getting compensated for the knowledge you bring inaddition to the work you deliver.
…and then you get reprimanded for lackluster productivity (judging by progress on the projects on your own plate). 😑
You lifting up others doesn’t translate to losing yourself up, unless there is (unusually) healthy culture about that in your company.
You have a good point… and I’ve worked on both sides of the fence. Currently, I’m at the “healthy culture” camp, but it wasn’t always that way.
While I was working at companies that had a not-so healthy culture, there were things I did to “bring visibility” to these non-work tasks. However, I should add that at these types of companies didn’t really offer a lot of financial compensation for this non-work, but at no-time did anyone challenge my productivity.
Basically, I’d suggest:
- Be (technically) opinioned and make it visible. Often, it’s not your boss you need to impress (as they see your work every day), it’s your boss’ boss. If you have a reputation within the company as a guru in something, it’s easier for your boss’ boss to “see” that you’re bringing “value” outside of you day-to-day tasks.
- Bring visibility to these (side quest) discussions. At one company, I created a chat room to use as a sort of “technical self-help”(for all Engineers) and any DMs I got, I would ask them to funnel the discussion into the chat room. I asked them to do it “so others can find the answers to similar questions” and more importantly “to bring visibility to these discussions”. You, your boss, your boss’ boss can see how much time you invest in these topics and they can see that this help does not come for free.
- If your not meeting your goals (or are stressed out) , due to these side-quests - tell your boss. Explain (as early as possible) that project X will slip if you keep focusing on unblocking others and let them decide what to do. If you followed-up with Point 2, you’ve got concrete evidence to justify where your time is being spent.
- When people ask you “what are you doing?” (like during your Stand Up). Do not answer “nothing” or “supporting others”. Be detailed, mention the actual technical topics (and if you’ve got this chat room, reminding yourself is much easier).
- Last bit, which might not be helpful. If it’s the same questions or some fundamental misunderstandings that your often answering: maybe offer a Dogo/training for anyone who’s interested. When you offer it, shout it from the highest tree top - it’ll go far in establishing yourself, in the company’s eyes, as a guru (even to those who don’t understand the topic) and it’ll (helpfully) reduce the amount of questions in that topic.
Yeah, answering questions and debugging issues sounds great to me… As long as the employer acknowledges that takes time and work, and brings value. And also somewhat acknowledges it as a proper role, and not something being done “in the meanwhile”/“on the side”, since just interrupting work to answer questions knocks you out of the flow, so to speak.
I’m curious what this niche language is if you don’t mind sharing. I love niche languages and always enjoy hearing about them being used in industry.
I work in corporate Audio Video, and program in all the main AV languages. I specialize in AMX / Netlinx, but do Crestron, Extron, and various DSP programming as well.
Tie it all back to web applications where I primarily use PHP.
Been learning Python as that looks to be where things are going in the next 5 years.
See you at Masters!
- Identify a problem. (User wants do something and can’t, something that is supposed to work doesn’t, someone wrote shit code that works and we want to fix it)
- Get more info about it: ask users for more context, find out about their workarounds, assess the impact of the bug, find solutions to similar problems. Get together with others and hash out some design.
- Do the coding. Often involves a bunch of reading documentation and trial running code to see if it works
- Come up with a way to confirm the change does what it’s supposed to: write a new automatic test, or a procedure a person can follow to verify it works
- Write a description of the change and test plan
- Get someone else to check what I’ve done and make any changes they ask for (as long as I agree)
Tutorials only explain the concepts, maybe takes you 10% there. The rest is is practical application and applying the methods. You might be able to copy and paste some code but I will bet my bottom dollar that there will be some nuances for your use case that you have to amend manually. Thinking about the logic and how everything connects to each other is often the part that takes the longest and the most challenging.
What I can say is that if you like problem solving, technology is a great drug to get your fix, it is endless.
10 Get told to stop working on whatever I’m working on, some tech debt just became tech foreclosure.
20 Some new problem is now problem number 1
30 Get about 70% done fixing the problem (it’s functional but ugly, just need to wrap up this mess so it doesn’t become tech debt…)
40 GOTO 10
Wait till they find out that your are capable of GOSUB - RETURN too.
There it is
since everyone on lemmy is a programmer
Just because I’m on Lemmy, does not make me a programmer.
I mean, I am a programmer.
But not because I’m on Lemmy. (I think.)
what do you guys actually do?
I say “please” in various ways that computers understand.
Is it copying and pasting tons of code?
Well… Yes, but with a lot more swearing at the computer.
But I’m very good at it, so I copy and paste very small amounts of code very cleverly.
Is it fixing small bugs
I fix small bugs, huge bugs, critical bugs, and intermittent sneaky bugs. I get paid either way.
You have a wonderful way with words. 😊
You need an actual problem to solve that your hyper focus likes, then you’ll go hard I bet. ~ professional developer with ADHD of 17 years.
I’m a DevOps guy and seem to spend most of my time fixing AI slop. It’s supposed to mean automating builds, tests, scans, deploys, compliance, etc, so the other developers can focus on product code and all the process just works
First of all, there is no graphical stuff. That’s just for simple learning sandboxes.
We have an IDE - Integrated Development Environment. You can think of it as a glorified text editor. We type code in text and it gives us the equivalent of spellcheck, grammar check, autocomplete. They usually colorize the code so you can see structure, match parens and quotes, and other low level assistance. But it gets much more useful with integrations to version control, scanners, build tools, download dependencies . You can click to build, test, scan, commit. They’re usually tons of other tools to make life easier.
But code is cheap and easy to write the first time: much more expensive to fix. Maintenance over time is far more expensive than writing it.
So now we have AI as another tool integrated into IDEs, and it is somewhat useful for generating new code based on patterns from previous code. But it’s never good enough to be an end result. A good developer can use the ai to get a jumpstart on new code, iterate it to get better, and almost always have to use their own knowledge to finish it to a working, maintainable result.
So I have a bunch of junior developers in another country, just directly checking in ai slop. They don’t seem to be experienced enough or diligent enough to recognize when it needs more work. Which means I need to spend a lot more time on code reviews trying to figure out the unorganized mess, give the same feedback over and over, review the same code many times, and inevitably spend much more time on bug fixes for their mess than I would have taken implementing it myself.
The thing is ai is not good at bug fixing. You can try to have it summarize the code, or compare it to best practices but it can’t really help figure out what’s going wrong and how to best fix it. Especially if the original code is ai slop to begin with. So I don’t even get any advantage from it
jr devs … AI slop… same code review over and over…time…slipping
So true!
There’s a big difference between hobby coding and corporate coding. I do the latter and work on large applications as part of a team. I spend a lot of my time
- Using debugging tools and probing at code to investigate and fix bugs
- Coming up with system architectures to achieve whatever feature we want to add
- Cleaning up my other teammates’ AI generated slop 😑 (fuck AI)
- Writing test suites for our code that guarantee everything works as expected
- Occasionally I write new features
- Juggling this with pointless meetings and a long ass commute that take up 60%+ of my work day
I got laid off before the AI got really and truly going at the company I was at. We had a mandate to have 90% of the code submitted to be covered by unit tests. How does the whole “vibe coding” crowd handle that aspect? Do they just ask the AI to create unit tests for the code it generates as well? I always heard a lot of complaints about unit testing but I quite enjoyed that part at times.
Yep
Now it seems every tutorial I see is really just clicking around in a gui. Very little actual typing of code, which is the part I actually find cool and interesting.
Not sure where you’re seeing “just clicking around in a gui”, but if you like computer games, there’s some fun gameplay you can have while coding. Some of those very much contributed to my experience.
BitBurner is a free idle incremental programming game, where you write scripts to hack things to make money to begin with, progressing onto both progressively more complex mechanics (how about automating a manufacturing corporation with a script?) and utility scripts to automate things you’ve been doing manually.
If you like Minecraft, there’s fun to be had with ComputerCraft, scripting things in Lua. With some add-ons (Plethora IIRC) you can access chest inventories via cable and transfer items between them, and set up your own fully automated storage system with recursive autocrafting, as just one example.
Or how about modding games - if there’s a Unity game you enjoy that doesn’t use IL2CPP, like Risk of Rain 2, it’s very moddable using C# and interacting with Unity APIs, and for advanced stuff modifying the underlying IL that C# compiles to. Quite a lot you can learn, and if you stick to pure code mods to begin with, not that hard to get started - though code mod means nothing like new items, new enemies, new characters, buildings etc. since adding models/textures/sounds tends to be more involved.
Mostly what I do is have anxiety about not knowing what to do since no project ideas come to mind and then feeling guilty about not doing anything.
Doing more game dev helps, but my mindset of not doing something because better projects already exist definitely keeps me from programming a lot.