todd, you’ve done it again

  • RightHandOfIkaros@lemmy.world
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    2 days ago

    I do find it perplexing that other companies can also release a game like this, fix it, and then everyone basically forgets and treats the developers like buddies again (like CDPR did with Witcher and Cyberpunk, or Obsidian with KotOR2, or Hello Games with No Man’s Sky).

    Bethesdas original release of Skyrim was exactly the same, and then they fixed it. Same.with Fallout 76, Elder Scrolls Online, etc. The difference is that it just seems like people really love to hate on Bethesda more than other studios when they don’t really do anything that different.

    I mean, The Witcher 3 on Switch had a lot of bugs that “shouldn’t have been there” because the game was already in a good state on other platforms. But that isn’t how game development works because porting to a different console isn’t as simple as clicking one button, especially not for something like the Witcher that runs in a proprietary game engine. Shipping with bugs is bad, but Bethesda isn’t any better or worse than other beloved studios. They do seem to be publicly hated more than other studios, though.

    • StitchInTime@piefed.social
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      1 day ago

      Sure, but other studios, outside of Rockstar and Mojang, don’t release a game 14 times over 14 years.

      When they do launch their game for the 14th time, it typically works.

      I’ll give it to you that Bethesda gets a lot of hate over their aging engine and bugs at release, but this game has been released to death, it should either be bug free and over-optimized, or not released at all.

      • Chloé 🥕@lemmy.blahaj.zone
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        2 days ago

        tbf mojang is a special case, where they’ll release their game on a new platform, it works fine, and as updates come in it gets worse and worse

    • gerryflap@feddit.nl
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      1 day ago

      Yeah okay but Cyberpunk 2077 and No Man’s Sky were new games, not an ancient game that should easily run on a Switch 2 but somehow doesn’t. And even then it required an insane turnaround before people loved them again. Cyberpunk has undergone a crazy transformation since launch and it’s all for free (as should be expected when you release a dumpster fire).

      This is not an easy thing, and not something you can keep doing constantly. Bethesda seems to be on a roll with releasing broken, overpriced, boring shit for a while now. And constantly milking Skyrim. There are plenty other games that I personally have played that aren’t there yet in this timeline either. Cities Skylines 2 just got a new developer and is still not that great, I don’t they’ll turn it around. Stalker 2 is on the right path (and I personally really liked it on launch and even more now), yet a lot of fans still seem pissed and the game is still properly janky. Pulling a Cyberpunk is the exception, not the rule

    • brucethemoose@lemmy.world
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      2 days ago

      Maybe theres confusing crossover?

      I’m of the opinion that Starfield, in particular, is unreasonably tolerated even though (from what I played) it’s a dreadful, archaic, boring and sluggish game. I’m of the opinion that FO76 released in a particularly bad state, and that Todd behaved in a smiley “tech bro” kind of way immediately after its release. And I will pound BGS all day over that.

      On the other hand, yeah, I’m all for devs re releasing games. It gives them visibility! BGS does it so much it’s kind of a meme, but it’s not bad.


      So, BGS deserves some skepticism. But not over Skyrim, really.